Sprint 1 - End of the sprint
Hello everyone,
Its time for the weekly breakdown of what has been going down this week:
WHATS NEW:
- Boss and main characters are in
- The environment has been laid out
- Concepts are done
- Item throwing got added
ART
Environment:
Boss character concept:
Player Character concept:
3D model Boss character:
TECH
On the programming side, time was spent around making look closer to what it is supposed to be. One of the biggest task started was to implement and try out attack sequences for the boss character. We needed to dig in a little bit more to see what would work or what would be interesting for the game. We wouldn't want it to get out of hand....
The play area being curved and the player movements being based on the curvature too it was necessary to calculate item trajectories around that logic, which made a task more intricate.
On another note, a first draft on the HUD as been integrated to the project with a few first visual feedback such as timer and health display.
Seeing what we accomplished during this first sprint programming wise, we don't doubt the incomming sprint will be as, if not more, challenging.
Alright that was it for this week, next week is will be the update for the start of sprint one!
See ya'll! \[T]/
Files
Get Kitchen Tantrum!
Kitchen Tantrum!
You don't know what you did, but you are in trouble.... Survive the mighty wrath of your angry wife.
Status | Released |
Authors | L.deVries, sulvijans, KiranAneca, Hadewijch Van Hauwermeiren, Dixcit |
Genre | Action |
Tags | 3D, Arcade, Casual, dae, Endless, gameproject, Singleplayer, Unity, viking |
More posts
- Launch - Kitchen Tantrum!May 12, 2021
- Polish - Final touches!May 04, 2021
- Sprint 2 - Nearing the end!Apr 27, 2021
- Sprint 2 - After the breakApr 20, 2021
- Sprint 2 - Things are falling into placeMar 30, 2021
- Sprint 1 - It's happeningMar 16, 2021
- Sprint 1 - The beginningMar 09, 2021
- First Prototype!Mar 02, 2021
- Hello there!Feb 24, 2021
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